
               W H O   D A R E S   W I N S   II

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      Spectrum        8 fields of battle        5 lives

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GAMEPLAN:

 Armed at the outset with an automatic rifle and 5 grenades,
 make your way forward to the enemy occupied territory where
 the opposing battalions are entrenched in occupied townships
 and the surrounding districts. The occupation army has formed
 itself into garrisons where they hold prisoners from your own
 patriotic forces. Press onward to the first enemy garrison
 avoiding enemy snipers and hidden obstacles on the way, until
 you are confronted by the walled compound from which will
 pour the defending troops. Kill off this attack and you gain entry
 to the next sector of the enemy territory in search of the next
 garrison of prisoners. But beware the terrain has changed, the
 dangers have altered. And on you must battle, clearing your way
 to the final garrison in the 8th territory where victory should
 be yours until you learn that your back up forces have lost their
 hold on your first conquest. And so you must return to reclaim
 the territories the enemy have regained but this time you'll find
 they're wise to your bravery and the encounters will be even
 more fierce, the dangers even more cunning.

NOTE:  Your grenades can be replenished from randomly
 hidden ammunition boxes. If you free a prisoner from execution
 you earn a high bonus.


REACH THE TOP OF THE SCREEN TO GAIN VALUABLE GROUND


FEATURES AND OBSTACLES:
 Everything you'd expect in a 'real life' combat zone and to alert
 you to the dangers would disturb the balance of the 'fighting
 machine' that you've been trained to become.

Feature points:
 Save a prisoner - 800 points
 Land a grenade on a house - 250 points
 Extra man at 10,000, 30,000, 50,000 and every 20,000 points

HOW TO MOVE:
 Movement instructions detailed in program

HOW TO LOAD:

 Type  LOAD""  Press  ENTER
