*********

Welcome to Project 64!
http://project64.c64.org

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warrantee of the original document, if any, that may included in this
etext.  No other warrantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

*********

The Project 64 etext of Vendetta 
Converted to etext by Neil Tomlinson.

*********


                               VENDETTA
                               --------


 LOADING INSTRUCTIONS
 --------------------
 
 CBM 64/128 Cassette:
 Connect your data cassette player and switch yoiur computer and
 TV/montor on.  C128 owners should now select C64 mode by typing GO64,
 pressing RETURN then Y, then RETURN again.
 
 Insert cassette into the data cassette player, ensuring that it is
 fully rewound.
 
 Hold down the SHIFT and RUN/STOP keys on the computer together.  Then
 press the PLAY key on the data cassette player.  The game shoiuld then
 load.
 
 
 AMSTRAD CPC Cassette:
 Switch your TV/monitor and computer ON.
 
 Insert cassette into the tape player.  Ensure that the cassette label
 marked side one is facing upwards and that the cassette is fully
 rewound.
 
 Press the CTRL and small ENTER keys together, then press PLAY on your
 cassette player.  The game should then load.
 
 
 SPECTRUM 48/128K, +2 Cassette:
 Connect your cassette player to your Spectrum.
 
 If you are using a joystick then insert the necessary interfaces NOW.
 
 Switch your TV/monitor, cassette player and computer ON.  If your
 Spectrum now displays a manu screen you may select with 48K or 128K
 Basic.
 
 Insert cassette into the cassete player, with the cassette label
 marked facing upwards.  Ensure that the cassette is fully rewound.
 
 Type LOAD"" and then hit the ENTER key.  Now press PLAY on your
 cassette player.  The game should now load.
 
 
 MULTI-LOAD INSTRUCTIONS
 -----------------------
 Each level will be loaded as you complete the previous one.  This
 means that to enjoy continuous play you MUST keep your cassette in the
 data cassette player, at all times during a session with the game.  On
 screen, prompts will appear when you complete a level, telling you
 what to do next.
 
 
 KEYBOARD CONTROLS
 -----------------
 
 FOR C64
 
 (a) Mission Section
 SPACE BAR   -   Select weapon (start game with fist and knife).
 F1          -   Activates camera film roll (used in conjunction with
                 joystick to scroll through objects held).
 F1          -   Deactivates camera film roll (i.e. to get back into
                 the game).
 P           -   Pause the game.
 
 (b) Driving Section
 F1          -   Ground-to-air missiles.
 F3          -   Machine guns.
 F5          -   Nitrous oxide (turbo) boost.
                 Press again to deactivate.
 P           -   Pause the game.
 
 Note - Weapons, etc. can only be used if you have foiund the weapon
 activating card!
 
 
 FOR SPECTRUM AND AMSTRAD OWNERS
 
 (a) Mission Section
 Q           -   Up/accelerate car.
 A           -   Down/accelerate car/decelerate car.
 O           -   Left.
 P           -   Right.
 N           -   Fire weapon.
                 Pick-up (must be worked in conjunction with direction
                 option, i.e. O - if character is facing the left).
                 Punch.
 ENTER       -   Select object held (in conjunction with FIRE button).
 SPACE BAR   -   Deactivates status area and selects weapon.
 H           -   Pause.
 
 If these keys prove unsuitable to some games players, there is an
 option to define the keys at the beginning of the game.
 
 (b) Driving Section
 ENTER + N   -   Toggles between missiles and guns.
 N + Q       -   Nitrous oxide (turbo) boost.
 H           -   Pause the game.
 
 NOTE - Weapons, etc. can only be used if you have found the weapon
 activating card.
 
 
 BASIC MOVEMENT
 --------------
 The hero automatically faces the direction you pull the joystick in.
 
 TO WALK FORWARD - push the joystick in the direction you want to move,
 i.e. to move left, pull left etc.
 
 
 FIGHTING MOVEMENT/SPECIAL MOVEMENT (JOYSTICK) For C64 owners.
 -------------------------------------------------------------
 
 
                           HIGH PUNCH OR STAB
                                   /\
                                  /||\
     MID-PUNCH OR STAB  ___        ||        ___  MID-PUNCH OR STAB
                       |\          ||          /|
                       | \\        ||        // |
                           \\      ||      //
                             \\    ||    //
                               \\  ||  //
                    /            \\||//            \
              KICK /--------------WITH--------------\ KICK
  (if facing left) \--------------FIRE--------------/ (if facing right)
                    \              ||              /
                                   ||                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                                  \||/
                                   \/
                             CROUCH/PICK UP
 
 
 NOTE - Activate weapon held by pressing FIRE and this includes
 throwing grenades.
 
 
 JOYSTICK MOVEMENT FOR DRIVING
 -----------------------------
 
 
                               Accelerate
                                   /\
                                  /||\
      Accelerate while  ___        ||        ___  Accelerate while
       turning in this |\          ||          /| turning in this
             direction | \\        ||        // | direction
                           \\      ||      //
                             \\    ||    //
                               \\  ||  //
                    /            \\||//            \
                   /--------------WITH--------------\
         TURN LEFT \--------------FIRE--------------/ TURN RIGHT
                    \              ||             /
                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                                  \||/
                                   \/
                            Decelerate/Brake
 
 
 NOTE - Use FIRE to activate weapons (only if the weapon system card
        has been found).
 NOTE - When stopped by the police, up and down movement scrolls
        through evidence held.  Press FIRE to select.
        
        
 FIGHTING MOVEMENT/SPECIAL MOVEMENT (JOYSTICK) For Spectrum and Amstrad
 ----------------------------------------------------------------------
 
 Fighting - Press FIRE in direction facing to activate punch or any
            weapon held.
 Pick-up  - Work direction option in conjunction with FIRE (i.e. pull
            joystick right and fire at the same time picks up facing
            right).
 
 
 JOYSTICK MOVEMENT FOR DRIVING For Spectrum and Amstrad
 ------------------------------------------------------
 
 
                               Accelerate
                                   /\
                                  /||\
      Accelerate while  ___        ||        ___  Accelerate while
       turning in this |\          ||          /| turning in this
             direction | \\        ||        // | direction
                           \\      ||      //
                             \\    ||    //
                               \\  ||  //
                    /            \\||//            \
                   /--------------WITH--------------\
         TURN LEFT \--------------FIRE--------------/ TURN RIGHT
                    \              ||             /
                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                                  \||/
                                   \/
                            Decelerate/Brake
 
 NOTE - Refer back to keyboard controls for car weapons.
 NOTE - Weapon system only activates if weapon card has been found.
 
 
 GENERAL TIPS
 ------------
 The first aspects of the game you should master are the JOYSTICK
 controls.  The highly interactive nature of the game is required
 because of some of the COMPLEX MOVES the main character has to
 perform.  A high level of competence at the controls will enhance your
 gameplay CONSIDERABLY.
 
 Because of the adventure elements, our second suggestion is that you
 should get into the habit of RECORDING what happens on each screen. 
 This will enable you to obtain HIGHER SCORES with repeated play.
 
 The last point is, NEVER take anything for granted - some things are
 not as they appear.  Be curious, nosey, etc. and examine everything.
 
 
 
 
  1990 System Three Software Ltd.  All rights reserved.  Licensed to
 KIXX.  Unauthorised copying, lending or resale by any means strictly
 prohibited.  KIXX Units 2/3 Holford Way, Holford, Bermingham B6 7AX.
 Tel 021 625 3311.
 